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📊 公开数据一览
| 📦 榜单安装量 | 1.5K |
| ⭐ GitHub Stars | 26,028(fork 1409) |
| 🗓️ 最近推送 | 2026-08-05 |
| 🌱 项目创建 | 2026-03-16 |
| 💻 语言 / License | 未标注 · MIT |
| 🐛 开放Issue | 6 |
📖 怎么用
安装很简单,跑 `npx skills@latest add emilkowalski/skills` 就行。这个技能包专门帮设计师和工程师改进动画效果。装完不用配置,直接就能用。你把自己做的动画或者想改进的交互效果告诉 AI,它会基于作者在 Vercel 和 Linear 积累的实战经验,给你具体的优化建议,帮你把动画做得更流畅、更符合用户预期。
📋 迷你测评
针对设计师和工程师的动画优化技能包。亮点是提供改进方向,避免凭感觉调参。适合想系统提升动效质量但缺乏明确标准的团队。
📄 README 要点
这个跟review-animations是同一个系列,也是给设计师和工程师的动画改进技能包,目标就是帮他们更快做出正确的动画或设计决策。作者在Vercel和Linear的经验是这些技能的基础,强调AI不会替代领域专长,而是放大你的能力。核心问题是AI代理没有好品味,经常选错动画的缓动函数之类的细节,比如入场动画该用ease in却用了别的。安装方式看仓库里的命令。适合那些用AI辅助UI设计、希望代理能给出更专业动画建议的设计师和工程师,特别是对动效细节敏感的人。
查看英文原文
Skills For Designers and Engineers For designers and engineers to help them build better user interfaces. Knowing whether you made a right choice when it comes to animations, or design in general, is hard. These skills aim to help you get to those right decisions faster. They are based on my years of experience working at companies like Vercel and Linear. All the skills here are a side effect of domain expertise. AI doesn’t replace such expertise, it amplifies what you can get out of it and makes you way better relative to others. So learn to code, design, or develop expertise in any other field. It’s extremely valuable. You can stay up to date with my skills here: Sign Up To The Newsletter Install [安装/使用命令见下方] Why use it? Agents don’t have great taste I have seen plenty of times that agents don’t pick the right ingredients for an animation. An ease in easing for an enter animation when it’s supposed to be ease out (here’s why). Or they choose a solid border instead of a semi transparent shadow for your UIs. All these small things compound and make your interface either amazing, or just... not that great. As explained in Agents with Taste, these skills list all the little mistakes agents can potentially make and explain how to fix them. This is your shortcut to great interfaces. A shortcut to stand out in a sea of slop. Reference emil design eng — The main skill that consists of mostly animation, but also some design advice. animate — Builds an animation from scratch while choosing the correct curve, duration, properties, and so on. review animations — Review your animations in a strict way, based on my rules. improve animations — Audit all the animations in your codebase and get prioritized, self contained plans that any agent can execute. find animation opportunities — Search your UI for places that would genuinely benefit from motion, while also telling you what not to animate. animation vocabulary — Get better animations from an AI by telling it exactly what you
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