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📊 公开数据一览
| 📦 榜单安装量 | 1.6K |
| ⭐ GitHub Stars | 26,028(fork 1409) |
| 🗓️ 最近推送 | 2026-08-05 |
| 🌱 项目创建 | 2026-03-16 |
| 💻 语言 / License | 未标注 · MIT |
| 🐛 开放Issue | 6 |
📖 怎么用
安装用 `npx skills@latest add emilkowalski/skills` 这条命令,跑完就装好了。这个技能包是帮你建立动画设计领域的专业词汇和知识体系的。装好之后不需要额外配置,直接开始用就行。你可以跟 AI 聊动画相关的概念、术语,或者让它帮你分析某个动画效果用了什么手法,它会基于作者在 Vercel 和 Linear 的经验,帮你把动画设计的语言体系理清楚。
📋 迷你测评
设计师和工程师共用的动画术语技能包。亮点是统一语言,减少理解偏差。适合跨职能协作时对齐概念,让沟通更顺畅。
📄 README 要点
这个还是同一个动画技能系列,面向设计师和工程师,帮他们更快判断动画或设计选择是否正确。作者在Vercel和Linear的经验是这些技能的基础,核心观点是AI不会替代领域专长,而是放大它。痛点在于AI代理没有好品味,经常选错动画参数,比如入场动画的缓动类型。安装方式见仓库命令。适合用AI辅助UI设计、想让代理的动画建议更专业的人,尤其是对动效细节有要求的设计师和前端工程师。这个系列三个仓库内容基本一致,都是围绕动画决策的AI技能包。
查看英文原文
Skills For Designers and Engineers For designers and engineers to help them build better user interfaces. Knowing whether you made a right choice when it comes to animations, or design in general, is hard. These skills aim to help you get to those right decisions faster. They are based on my years of experience working at companies like Vercel and Linear. All the skills here are a side effect of domain expertise. AI doesn’t replace such expertise, it amplifies what you can get out of it and makes you way better relative to others. So learn to code, design, or develop expertise in any other field. It’s extremely valuable. You can stay up to date with my skills here: Sign Up To The Newsletter Install [安装/使用命令见下方] Why use it? Agents don’t have great taste I have seen plenty of times that agents don’t pick the right ingredients for an animation. An ease in easing for an enter animation when it’s supposed to be ease out (here’s why). Or they choose a solid border instead of a semi transparent shadow for your UIs. All these small things compound and make your interface either amazing, or just... not that great. As explained in Agents with Taste, these skills list all the little mistakes agents can potentially make and explain how to fix them. This is your shortcut to great interfaces. A shortcut to stand out in a sea of slop. Reference emil design eng — The main skill that consists of mostly animation, but also some design advice. animate — Builds an animation from scratch while choosing the correct curve, duration, properties, and so on. review animations — Review your animations in a strict way, based on my rules. improve animations — Audit all the animations in your codebase and get prioritized, self contained plans that any agent can execute. find animation opportunities — Search your UI for places that would genuinely benefit from motion, while also telling you what not to animate. animation vocabulary — Get better animations from an AI by telling it exactly what you
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