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write-swift

| 2026-10-25 收录(在榜2天)

工具 最近更新10-11
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📦 榜单安装量
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2026-10-11
🗓️ 最近推送
2026-03-16
🌱 项目创建
💻 Markdown · MIT · 🐛 开放 Issue:1

📝 工具简介

Skills for Designers and Engineers.

📖 怎么用

1)安装:运行 `npx skills@latest add emilkowalski/skills`。2)配置/初始化:README未说明。3)开始用:README未说明具体步骤;原文只说明这些 skills 面向设计师和工程师,帮助更快做出动画和设计决策。

📋 迷你测评

它也是一组面向设计师和工程师的技能,简介只给了这句定位。亮点是受众明确,设计和工程两边都能按需了解;按现有简介只能确认这些,其他细节没展开。

📄 README 要点

这个仓库的 README 片段和 ask-sonner 那段内容一致,讲的是一套面向设计师和工程师的技能,帮他们构建更好的用户界面。原文提到,判断动画或者整体设计选得对不对并不容易,这些技能基于作者在 Vercel、Linear 多年工作经验,目的是帮你更快做出正确决定,并且强调 AI 只是放大专业知识而不是替代它。安装部分原文只写了“见下方”的占位命令,没有给出具体步骤。使用理由里说 agent 缺乏好品味,常给动画选错配料,比如进场动画误用 ease in easing。所以从原文能确定的是,它面向 UI 和动效设计场景,给设计师和工程师补设计判断力;write-swift 自身独有的说明,这段片段里没有体现。

查看英文原文
Skills For Designers and Engineers For designers and engineers to help them build better user interfaces. Knowing whether you made a right choice when it comes to animations, or design in general, is hard. These skills aim to help you get to those right decisions faster. They are based on my years of experience working at companies like Vercel and Linear. All the skills here are a side effect of domain expertise. AI doesn’t replace such expertise, it amplifies what you can get out of it and makes you way better relative to others. So learn to code, design, or develop expertise in any other field. It’s extremely valuable. You can stay up to date with my skills here: Sign Up To The Newsletter Install [安装/使用命令见下方] Why use it? Agents don’t have great taste I have seen plenty of times that agents don’t pick the right ingredients for an animation. An ease in easing for an enter animation when it’s supposed to be ease out (here’s why). Or they choose a solid border instead of a semi transparent shadow for your UIs. All these small things compound and make your interface either amazing, or just... not that great. As explained in Agents with Taste, these skills list all the little mistakes agents can potentially make and explain how to fix them. This is your shortcut to great interfaces. A shortcut to stand out in a sea of slop. Reference emil design eng — The main skill that consists of mostly animation, but also some design advice. animate — Builds an animation from scratch while choosing the correct curve, duration, properties, and so on. animate expo — The same bar, for React Native and Expo: gestures, sheets, haptics, screen transitions, and keeping motion off the JS thread. review animations — Review your animations in a strict way, based on my rules. improve animations — Audit all the animations in your codebase and get prioritized, self contained plans that any agent can execute. find animation opportunities — Search your UI for places that would genuinely benefit fr

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